


#RIMWORLD IDEOLOGY PRISONERS FULL#
Penetrate ancient complexes full of diverse threats. You’ll hold unforgettable rituals - sick dance parties with pounding music, bountiful feasts of human flesh, beautiful skylantern festivals, ceremonial blindings, Christmas festivities around the tree, vicious gladiator duels, and more.Īs you grow powerful, you’ll hunt for the venerated relics of your belief system in new multi-part quests. You can build mind-bending temples with colorful drug motifs, terrifying sacrificial altars clad in skulls, winding mazes of underground tunnels full of technology, or beautiful orchards with drifting leaves. Make your own story of pirate nudist cannibals, blind undergrounder mole people, charitable ranching cowboys, machine-obsessed transhumanists, or rustic peaceful tribes who link with curious tree creatures. They venerate specific animals, desire different apparel and tattoos, and give access to different buildings and strategies.Įverything is customizable. They guide preferences around food, comfort, love, technology, and violence. They invoke rituals from gentle festivals to brutal sacrifices. With the Ideology expansion, each person in the game gets a belief system.īelief systems define social roles for leaders, moral guides, and skill specialists. I lack the knowledge for now to fix that.RimWorld Ideology Expansion Pack What do you believe?
#RIMWORLD IDEOLOGY PRISONERS MOD#
Should be compatible with everything but the Multiplayer mod because of inherent randomness of the precept picker. Over the upcoming few days I’ll be working on a map event that’s a cultural festival, where you’ll have a chance of adopting some new cultures. Bigoted pawns against the idea of diversity will expect you to imprison the visitor, though. Planning to add a visitor event where a preacher visits your colony and tries to spread their own truths which you can choose to adopt. This incident is optional, meaning you’ll be presented with an option to not accept those changes into your ideology. If the changed ideology considers Apostasy horrible or are generally bigoted against diversity, this change will upset them for a few days.

Organic Ideology Mod featuresĪdds a single incident that happens once or twice every year or so – If your colony is a mixed ideology colony (meaning it has more than 2 ideologies), then a new incident will happen where it’ll pick a range (configurable) of random precepts from the other ideology.

Report bugs & issues to a public Issue Tracker.
